typedef PD3DXMATRIX (WINAPI *TD3DXMatrixRotationZ)(
  _Inout_  D3DXMATRIX *pOut,
  _In_     FLOAT Angle
);

TD3DXMatrixRotationY OldD3DXMatrixRotationZ;

DllExport PD3DXMATRIX cc D3DXMatrixRotationZ(
  _Inout_  D3DXMATRIX *pOut,
  _In_     FLOAT Angle
)
{
	return OldD3DXMatrixRotationZ (pOut, Angle);
}
